Heaven Benchmark Advanced
If you ever wondered what a next-generation DirectX 11 game would look like, look no further than Unigine Heaven. In this groundbreaking benchmark, a mythical floating village is brought to life with dynamic tessellation, volumetric clouds, and advanced compute shaders. Heaven is a great showcase for tessellation, a key feature of NVIDIA’s GeForce GTX 400 series GPUs. Tessellation transforms today's coarse looking 3D models into models of almost unlimited detail. In the Heaven benchmark, tessellation morphs a simple dragon into a fearsome, spike-studded creature. A flat roof is progressively refined until each terracotta tile is visible.
A cobblestone road, once a flat texture, is brought to life as each stone is given form and definition. With the launch of GeForce GTX 480, Unigine released an updated version of Heaven to tap into the GPU’s immense geometry processing horsepower. In the latest version, a magnificent airship was added. With her gracious curves and elegant baroque flourishes, all created using dynamic tessellation, she’s a great testament to how DirectX 11 is changing the way artists work and the way games look.
Key Features:. Comprehensive use of tessellation technology. Advanced SSAO (screen-space ambient occlusion). Volumetric cumulonimbus clouds generated by a physically accurate algorithm.
Simulation of changing light conditions. Dynamic sky with light scattering. Interactive experience with fly/walk-through modes. NVIDIA 3D Vision Support.
Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. Heaven Benchmark is a GPU-intensive benchmark that hammers graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output. Performance benchmarks by UNIGINE. A lone professor performs dangerous experiments in an abandoned classroom, day in and day out.
Supports DirectX 9, DirectX 10, DirectX 11, and OpenGL 4.0 Tip: After you complete the benchmark, be sure to explore the village in free camera mode. Hit F4 to enter first person mode. F2 toggles wireframe on/off. F3 toggles tessellation on/off.
UNIGINE Corp. Has released a new, enhanced version 4.0 of Heaven Benchmark, the GPU intensive benchmark that gained massive popularity among overclockers and hardware manufacturers for hammering their graphics cards to the limits. This powerful tool can be effectively used to determine the stability of a GPU under extremely stressful conditions, as well as check the cooling system's potential under maximum heat output.
It provides completely unbiased results and generates true in-game rendering workloads across all platforms, such as Windows, Linux and Mac OS X. Heaven Benchmark immerses a user into a magical steampunk world of shiny brass, wood and gears. Nested on flying islands, a tiny village with its cozy, sun-heated cobblestone streets, an elaborately crafted dirigible above the expanse of fluffy clouds, and a majestic dragon on the central square gives a true sense of adventure.
An interactive experience with fly-by and walk-through modes allows for exploring all corners of this world powered by the cutting-edge UNIGINE Engine that leverages the most advanced capabilities of graphics APIs and turns this benchmark into a visual masterpiece. BigMack70 said: Well they definitely beefed this thing up beyond Unigine 3.0. Maxed out 1440p 4xAA I get 89.6 fps in 3.0 but only 58 fps in 4.0. They did make the lights prettier, though:) I'm hoping that Valley isn't a total slideshow.
(edit) Anyone know why they picked the pathetic resolution of 1600x900 as the 'extreme' resolution? There's not much extreme about 1600x900. My guess would be on the resolution because most people could run 1600x900 even with laptops for comparison's sake.
That is the reason I made my run without any tweaks to the benchmark, but it seems everyone else has made adjustments so far in their extreme runs.no way to make any comparison that way. Posted on Feb 13th 2013, 14:42. BigMack70 said: There are but when I have a 1440p monitor why the hell would I want to run a benchmark at a puny 1600x900 (the 'extreme' preset resolution)? I thumb my nose at things which encourage this current trend of resolution stagnation to continue. Benchmarks should be about pushing technology, not pretending it's 2005. The entire idea is to be able to compare different hardware.without a standard there can be no comparison. No one said you could not do as you please, but without a standard you have nothing to compare with except yourself.;) Posted on Feb 13th 2013, 15:40.
Prima.Vera said: We need a reference for those tests. Everybody is testing randomly here. To bad there are no predefined profiles.
Or are they?? Someone will need to create a thread to track scores and set a parameter for users. Example: I simply posted my results to show that Heavan 4.0 utilized 100% with one and two 7970's; however when I added the third the utilization went down to about 66%. BigMack70 said: There are but when I have a 1440p monitor why the hell would I want to run a benchmark at a puny 1600x900 (the 'extreme' preset resolution)?
Heaven Benchmark Results
I thumb my nose at things which encourage this current trend of resolution stagnation to continue. Benchmarks should be about pushing technology, not pretending it's 2005. This is why I ran my tests at 2650x1600. Rickss69 said: Same run as above with a little bump to the cpu.glad to see so little impact from a cpu overclock.
Heaven Video Card Benchmark
I also found that overclocking my CPU had little impact. Nice to know:) Posted on Feb 13th 2013, 20:51 1 to 25 of 51 Go to Page.